This commit is contained in:
2026-02-03 18:26:14 -05:00
commit 82acaafaac
32 changed files with 1468 additions and 0 deletions
+24
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# SPDX-License-Identifier: MIT
#
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
set(CPM_DOWNLOAD_VERSION 0.42.1)
set(CPM_HASH_SUM "f3a6dcc6a04ce9e7f51a127307fa4f699fb2bade357a8eb4c5b45df76e1dc6a5")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})
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# add check for CPM
CPMAddPackage (
URI "https://github.com/glfw/glfw/releases/download/3.4/glfw-3.4.zip"
OPTIONS "GLFW_BUILD_DOCS OFF"
OPTIONS "GLFW_BUILD_TEST OFF"
OPTIONS "GLFW_BUILD_EXAMPLES OFF"
OPTIONS "GLFW_BUILD_X11 OFF"
OPTIONS "GLFW_BUILD_WAYLAND ON"
)
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# Vulkan #
if(ENABLE_CPP20_MODULE)
set(CMAKE_CXX_SCAN_FOR_MODULES ON)
endif()
find_package(Vulkan REQUIRED)
if(ENABLE_CPP20_MODULE)
add_library(VulkanCppModule)
add_library(Vulkan::cppm ALIAS VulkanCppModule)
target_compile_definitions(VulkanCppModule
PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1
)
target_include_directories(VulkanCppModule
PUBLIC
"${Vulkan_INCLUDE_DIR}"
)
target_link_libraries(VulkanCppModule
PUBLIC
Vulkan::Vulkan
)
set_target_properties(VulkanCppModule PROPERTIES CXX_STANDARD 20)
if(MSVC)
target_compile_options(VulkanCppModule PRIVATE
/std:c++latest
/permissive-
/Zc:__cplusplus
/EHsc
/Zc:preprocessor
/translateInclude
)
endif()
target_sources(VulkanCppModule
PUBLIC
FILE_SET cxx_modules TYPE CXX_MODULES
BASE_DIRS
"${Vulkan_INCLUDE_DIR}"
FILES
"${Vulkan_INCLUDE_DIR}/vulkan/vulkan.cppm"
)
target_sources(VulkanCppModule
PRIVATE
"${Vulkan_INCLUDE_DIR}/vulkan/vulkan.cppm"
)
else()
add_library(VulkanCppModule INTERFACE)
add_library(Vulkan::cppm ALIAS VulkanCppModule)
target_link_libraries(VulkanCppModule INTERFACE Vulkan::Vulkan)
target_compile_definitions(VulkanCppModule
INTERFACE VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1
)
endif()
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##### SETUP COMPILE COMMANDS #####
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_EXPORT_COMPILE_COMMANDS on)
endif()
if(EXISTS "${CMAKE_BINARY_DIR}/compile_commands.json")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
file(
COPY "${CMAKE_BINARY_DIR}/compile_commands.json"
DESTINATION "${CMAKE_BINARY_DIR}/../"
)
endif()
endif()
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option(SHADERS_DIR "Directory to look for GLSL shaders" "assets/shaders")
find_program(GLSLC_EXECUTABLE NAMES glslc)
if(NOT GLSLC_EXECUTABLE)
message(FATAL_ERROR "glslc executable not found.")
else()
message(STATUS "Found glslc executable: ${GLSLC_EXECUTABLE}")
endif()
function(create_glslc_shader_target TARGET SOURCE_DIR OUTPUT_DIR)
file(MAKE_DIRECTORY ${OUTPUT_DIR})
message(STATUS "GLSL Shader output directory: ${OUTPUT_DIR}")
file (GLOB SHADER_FILES "${SOURCE_DIR}/*.vert")
file(GLOB FRAG_FILES "${SOURCE_DIR}/*.frag")
list(APPEND SHADER_FILES ${FRAG_FILES})
message(STATUS "Found glsl shaders: ${SHADER_FILES}")
set(OUTPUT_FILES "")
foreach(SHADER_FILE ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER_FILE} NAME)
set(OUTPUT_FILE "${OUTPUT_DIR}/${SHADER_NAME}.spv")
list(APPEND OUTPUT_FILES ${OUTPUT_FILE})
message(STATUS "Compiling ${SHADER_FILE} to ${OUTPUT_FILE}")
add_custom_command (
OUTPUT ${OUTPUT_FILE}
COMMAND ${GLSLC_EXECUTABLE} ${SHADER_FILE} -o ${OUTPUT_FILE}
DEPENDS ${SHADER_FILE}
COMMENT "Compiling ${SHADER_FILE} -> ${OUTPUT_FILE}"
VERBATIM
)
endforeach()
add_custom_target(${TARGET} ALL DEPENDS ${OUTPUT_FILES})
endfunction()
create_glslc_shader_target(glsl_shaders
"${SHADERS_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/${SHADERS_DIR}"
)
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message("System name: ${CMAKE_HOST_SYSTEM_NAME}")
if(${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows")
add_compile_definitions(PLATFORM_WINDOWS)
elseif(${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
add_compile_definitions(PLATFORM_LINUX)
elseif(${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Darwin")
add_compile_definitions(PLATFORM_MACOS)
else()
add_compile_definitions(PLATFORM_UNKNOWN)
endif()
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option(SHADERS_DIR "Directory to look for SLANG shaders" "assets/shaders")
find_program(SLANGC_EXECUTABLE NAMES slangc)
if(NOT SLANGC_EXECUTABLE)
message(FATAL_ERROR "slangc executable not found.")
else()
message(STATUS "Found slangc executable: ${SLANGC_EXECUTABLE}")
endif()
function(create_slang_shader_target TARGET SOURCE_DIR OUTPUT_DIR)
file(MAKE_DIRECTORY ${OUTPUT_DIR})
message(STATUS "Shader output directory: ${OUTPUT_DIR}")
file(GLOB SHADER_FILES "${SOURCE_DIR}/*.slang")
message(STATUS "Found shaders: ${SHADER_FILES}")
set(ENTRY_POINTS -entry vertMain -entry fragMain)
set(OUTPUT_FILES "")
foreach(SHADER_FILE ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER_FILE} NAME_WE)
set(OUTPUT_FILE "${OUTPUT_DIR}/${SHADER_NAME}.spv")
list(APPEND OUTPUT_FILES ${OUTPUT_FILE})
message(STATUS "Compiling ${SHADER_FILE} to ${OUTPUT_FILE}")
add_custom_command(
OUTPUT ${OUTPUT_FILE}
COMMAND ${SLANGC_EXECUTABLE} ${SHADER_FILE} -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name ${ENTRY_POINTS} -o ${OUTPUT_FILE}
DEPENDS ${SHADER_FILE}
COMMENT "Compiling ${SHADER_FILE} -> ${OUTPUT_FILE}"
VERBATIM
)
endforeach()
add_custom_target(${TARGET} ALL DEPENDS ${OUTPUT_FILES})
endfunction()
create_slang_shader_target(slang_shaders
"${SHADERS_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/${SHADERS_DIR}"
)