Files
vulk-triangle/cmake/glsl.cmake
T
2026-02-03 18:26:14 -05:00

38 lines
1.4 KiB
CMake
Executable File

option(SHADERS_DIR "Directory to look for GLSL shaders" "assets/shaders")
find_program(GLSLC_EXECUTABLE NAMES glslc)
if(NOT GLSLC_EXECUTABLE)
message(FATAL_ERROR "glslc executable not found.")
else()
message(STATUS "Found glslc executable: ${GLSLC_EXECUTABLE}")
endif()
function(create_glslc_shader_target TARGET SOURCE_DIR OUTPUT_DIR)
file(MAKE_DIRECTORY ${OUTPUT_DIR})
message(STATUS "GLSL Shader output directory: ${OUTPUT_DIR}")
file (GLOB SHADER_FILES "${SOURCE_DIR}/*.vert")
file(GLOB FRAG_FILES "${SOURCE_DIR}/*.frag")
list(APPEND SHADER_FILES ${FRAG_FILES})
message(STATUS "Found glsl shaders: ${SHADER_FILES}")
set(OUTPUT_FILES "")
foreach(SHADER_FILE ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER_FILE} NAME)
set(OUTPUT_FILE "${OUTPUT_DIR}/${SHADER_NAME}.spv")
list(APPEND OUTPUT_FILES ${OUTPUT_FILE})
message(STATUS "Compiling ${SHADER_FILE} to ${OUTPUT_FILE}")
add_custom_command (
OUTPUT ${OUTPUT_FILE}
COMMAND ${GLSLC_EXECUTABLE} ${SHADER_FILE} -o ${OUTPUT_FILE}
DEPENDS ${SHADER_FILE}
COMMENT "Compiling ${SHADER_FILE} -> ${OUTPUT_FILE}"
VERBATIM
)
endforeach()
add_custom_target(${TARGET} ALL DEPENDS ${OUTPUT_FILES})
endfunction()
create_glslc_shader_target(glsl_shaders
"${SHADERS_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/${SHADERS_DIR}"
)